package com.Pure;

import com.e3roid.drawable.*;

public class PureLightSource extends PureGameObject {
	public int x;
	public int y;
	public PureLightDirection dir;
	 
	public PureLightSource(Sprite s,int x,int y,PureLightDirection dir)
	{
		super(s);
		this.x = x;
		this.y = y;
		this.dir = dir;
		//this.isBlockLight = false;
	}
	
	
}
